![]() Fonts, System Pack and advanced editing/debugging features comes next. The first step is done, backgrounds are widely used across the engine, so this editor will highly improve workflow speed and quality of life when working with this type of content. This version is designed to support a greater feature set, and it's modularity allows pretty much everything to be supported, that's my final goal. The never released version 3.1 has BGs support, but implementing that was a challenge, as Fighter Factory 3 is, still, focused on chars, so Studio comes to the rescue. Since the first version, the program was designed to edit characters, and specific tools for fonts and stages was planned (Font Factory is the only one that was born). This version is the major step forward in Fighter Factory history. Today, I'm proud to release Fighter Factory Studio 3.6.
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